This article was updated on 5/23/20.
Today during The Borderlands Show, Borderlands 3’s next major DLC was revealed, Bounty of Blood: A Fistful of Redemption, a western-themed DLC that corresponds with earlier leaks and hints.
There’s a new planet, new town and new enemies, including the main enemy gang of “beast riders.” We, as vault hunters, will also get a new vehicle that is vaguely motorbike-ish. You can only access it inside the Bounty of Blood DLC, and it’s actually the only vehicle you can use there.
In terms of the famous Borderlands characters that may show up for this game there’s a bit of bad news there, as we have “a completely new cast,” which is something that Gearbox wanted to try rather than just bringing in old favorites. Though if I had to guess, I would be amazed if there was not a cameo at some point from someone in the Borderlands canon. Players are rooting for Salvador from BL2 to return, as he’s probably the biggest figure that has yet to show up in BL3 yet, and he was teased in the last DLC on a Wanted poster. Other popular wishes include Fiona and Athena from past games.
Two of the new characters were shown off in the preview, Juno and Rose, which will aid us on our quest against the enemies threatening the town. Supposedly this DLC takes inspiration from the Magnificent Seven and the Good, the Bad and the Ugly. Which I mean, those are the westerns pretty much everything takes inspiration from.
We will see how players feel about an entirely new cast of characters, whereas both of the last two DLCs were anchored by existing characters (Moxxi/Timothy, Gaige/Hammerlock/Jakobs) with only guest appearances from brand new people. Again, I will be shocked if we get through the entire thing without some cameos, but I would not blame them for keeping those under wraps. But I wouldn’t expect them to have a major role in the story. An “unseen narrator” is teased, for one, which I assume will be a reveal.
In terms of the actual missions, this DLC promises that changes will be made in town and with characters that are based on decisions you make during the main quest or in side missions. These shouldn’t be huge transformations, but they should be more significant than say, picking whether or not Rhys has a mustache going forward.
As predicted, this will be out at the end of the month, June 25, on schedule with the three month windows of the past two DLCs.
That was not the only DLC mentioned, however.
DLC 4 was teased with just a single image which shows Krieg. Past hints have said that this DLC may take place inside his…unstable head, somehow. This is the last scheduled major DLC from the game, and should be here this fall, if the schedule holds.
While the DLC was the main focus of the show, that’s not till the end of the month while the new Takedown raid is coming sooner. That would be an Eridian-themed Guardian event that looks to evolve the concept of Takedowns on a few fronts. Here, we have new Eridian enemies for the first time, and we are promised changes like jumping puzzles and actual story developments of some importance. The entire zone looks to be low gravity like we saw in a few zones in Borderlands 3 and in the Pre-Sequel, which should make the aforementioned jumping easier. This Takedown should benefit from both Mayhem changes and also the new revive mechanics that will make it easier. We were not shown any big bosses or the loot that might come from the Takedown on stream, but it launches on June 4, so we won’t have to wait long.
All in all, a solid reveal and Gearbox has been stellar in pumping out worthwhile content for the game so far. I am curious to hear more about possible level increases or skill changes, but perhaps another time.
For now, this is a lot to digest. Looking forward to June 4 when this all gets started.
So, to review, there were a lot of changes coming to Borderlands 3 that were not detailed much in this presentation but are important to know about all the same. Here’s the list with two important dates.
Phase 1 – June 4 – Guardian Takedown
- Mayhems 7-10 are having their health, armor and shield scaling reduced for enemies
- This will be paired with buffs for underused guns and nerfs for guns that will be way overpowered with lower health values (think Yellowcake and OPQ)
- Some anointments will be buffed as well. Cartel anointments are staying in the game even after the event ends. Cartel guns are going away indefinitely.
- Guns will now display a Mayhem level for where they dropped.
Phase 2 – June 25 – Bounty of Blood DLC
- Non-weapon sources of damage like melee damage, vehicle damage and action skill damage will now scale with Mayhem level.
- Grenades will now be treated as Mayhem items like guns complete with scaling damage.
- More anointment buffs related to certain skills. Action skill damage introduce as a stat on class mods.
- Chests and vending machines will now scale to Mayhem level (save those Golden Keys)
So, that’s the grand list of upcoming changes, and while most of these are things that should have been true when Mayhem 2.0 launched, at least we know when all of this will be fixed, by the next DLC. This next month will be a rather weird in-between period, however.